4/14/2023 0 Comments Darkstar one modI backed up the mesamod save files then deleted everything in the save folder which started a new game, playercredits appeared correctly this time, so maybe some things we edit will only work if you start with empty save folder ? like for instance the info in the autosave file might reference to the existing player state using this info instead of anything that was just edited.really need to find a way to edit the. Something i just found out after all this, i needed to change the playercredits again, but would not load my changes. Im thinking with all these ini files, they are the default settings for the game, the autosave.dss file is the players info for the current position in the game. But looks like theres 4 different sets of edited parameters in that ini making everything op. Looks like what needs to be edited is in the Equipment.ini for shields and recharge values. But its nice to know that this is all adjustable and not a one time overkill.ĭecided to try and use winmerge file comparison on mesamod ini with orig game ini, maybe can detect the changes. Still need to keep the reward system intact. At 9.9m you kind of loose the feeling of accomplishment after you work so hard to get it. Starting over with new game.finally got the credits adjusted to where i wanted, $100k since most things cost below that and i can watch my credits go back up as i earn them. Octo weapons are doing good damage too, but are quite slow, so I prefer to avoid those. Or simply buy a new one in the shop when you got a weapon upgrade and sell the old ones. Instead use a combination of the Human, Mortok, Raptor, Arrack and Thul weapons the pirate bosses drop. ![]() While it may be tempting to switch to all weapons of the same kind better not do that. I've had fights where I managed to kill 3-4 ships myself, while my turrets took care of the rest.Įach and every race got their own weapon type. The result is a faster, more agile and more dps ship able to destroy multiple pirate ships at the same time. I have set up a sequence in upgrading for myself, as the first thing that upgrades are your weapons, and thus weakening you for a moment.ġst upgrade: Wings (to get that 2nd weapon slot)Ģnd upgrade: Engine (to get those more powerful engines and modules)ģrd upgrade: Hull (to makes sure you get less damage)Īfter this I keep following the same patern over and over again, which is:Ĥth upgrade: Engine (to get the more powerful modules since usually your weapons upgrade too at this point)ĥth upgrade: Wings (better agility, means easier to avoid attacks, plus the occasional new weapon slot)Ħth upgrade: Hull (as it would increase your hitpoints, plus the occasional turret.)Īfter that I just start over with 4, 5 & 6. I don't know how useful this will be to you, but. Originally posted by dwarf80:, so yes im thinking my prob now is just getting the right sequence of doing what
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