4/20/2023 0 Comments Killing floor 2 up up and decay![]() If you pop his head, he'll drop to a quarter health and won't rage. You can pop a Scrake's head before he rages if you don't deal a lot of damage in a short amount of time especially as a Commando. ![]() DO aim for the head on both Scrake/Fleshpound (not the chest).Depending on your class, you probably won't outrun him. Your chances of staying alive are much higher if you attempt to dodge left or right away from him rather than running away. DON'T enrage a Scrake and then run away.You want it as clear as possible to back up into when you need to reload/gain ground for a Scrake kill/etc. DO keep an eye out for anything that might amble in from behind (even if it's a Cyst).If you really must tag them for the XP gain, hit them (once) somewhere else - you'll get full XP and an assist. DON'T shoot stuff in the head right as the Berserker is swinging at them during slow-mo.DON'T run in front of other people's line of fire (leeway is given to melee Berserkers), particularly if you're all shooting while relatively stationary in a single camp spot.They will block your shot, and you will block their escape route. DON'T block narrow hallways by stopping and trying to shoot a Clot when your teammates are also trying to get through and escape the mob.If a Berserker gets their Pulverizer early on, they are pretty much set for the whole game and can donate to the cause the easiest out of all the classes. Scrakes are secondary to the trash around it unless it's raging. If you tell us a Scrake is coming down one hallway, and we're reacting, we heard you the first time. ![]() Click the middle mouse button until you are in free roam to zoom around the map checking for ammo, spawns, etc. DO keep helping your teammates out by watching their backs (and exits) in Spectator Mode if you've died during a wave.DO call them out if there is someone else better equipped to deal with them (especially in Suicidal/HoE). There are more of them in this game than in KF1. Some classes are more effective against Sirens and Husks than others.DO call out a Scrake or Fleshpound sighting so that the entire team can work together against them.reception area in Biotics) although being near one isn't always a bad idea. DON'T camp anywhere you have Zeds dropping down on you (e.g.DO have an exit strategy whenever you're camping out a spot.When it's time to leave a camp spot, and leave it fast, DO let people know that you're ready to run, and try to keep an eye out behind you for anyone else who finds prudence the better part of valor.DON'T get mad if the team scatters a little so long as they rendezvous back with you once the big stuff start showing up.If you're going to wander (picking up weapons, upping your kill count where others aren't sniping them away from you), DO have a good idea when the big stuff is really coming in and how to get back.With the current available classes, it is difficult for single players to take on a Fleshpound or Scrake on their own. DO stick with your team as much as possible.There are a number of different and yet viable areas to stick around in for a while. DON'T make a big stink out of it if the team chooses to camp a spot that's different than your usual.It will auto-lock onto a target from a very forgiving distance for hip-firing.) It can fire 2 medic darts per 100% charge. This gives you more XP than when you're topping them up regularly, but they are also more likely to die from your lack of care, especially when you need to start getting more mobile and Stalkers creep up in front of your darts when you least expect them. DON'T wait until your teammates are near-dead before healing them.They only take 1 weight, are super accurate for headshots (one-shot trash mobs) when you're low on other ammo, and pick up the slack if your medic gets seperated. DO carry a heal pistol as a non-medic if you can.Self-heals are pretty pitiful, even as a high-level medic so do a drive-by heal on your medic when you can. making the trader a pod accessible from all directions and not a room where two friends could block the rest of the team from entering and buying weapons/ammo), there are still a number of things you should and shouldn't do while playing a good game of KF2. While the Tripwire team has taken it upon themselves to fix some of the ways in which players could regularly troll the rest of the pub team in KF (e.g.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |